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Congrats to the [H]ardOCP team current holders of the Relic Trophy 31/12/05

The Relic Trophy celebrates the struggle to be the No1 Folding Team between the Overclockers Australia and the [H]ardOCP Folding teams.

 

Sunday 29/06/2008

Top 1000:  exception numbers this week...
  • 119 members changed Folding Clubs.
  • 600 active members in the top 1000.
  • Increased output from 433 members: 2,619,134 million points.
  • Reduced output from 151 members: 501,284 point
  • 59 members increased production by over 10,000 PPW
  • Biggest base jump: VelvetElvis 2140 places
  • Largest points ramp: blair.bethwaite 119,469 points
  • Biggest points dive: Rubberband 40,250 points
  • Highest Folding Club attained: GrumpyOldMen 225,000

A fantastic effort on behalf of everyone this week as the charts below show.  

 

Tuesday 24/06/2008

GPU Folding:  on Nvidia GeForce 8xxx, 9xxx and 260/280 cards...
Now that the GPU2 client has been released, read all about how to setup up your video card with this excellent guide written by synmnky. Check out the various cards performance in this thread and have a say here.

...and when you've done all that check out this thread, because that is what has to happen if we want to bring the "Duck" back home.

 

Sunday 04/05/2008

Chimp Challenge: Monkey_Bollocks starting to swell...
Team OCAU has been challenged to a Folding@Home race of 5 Million points in the shortest possible time.

The 'Chimp Challenge' started in 2006 against Overclockers.com (OC.com, 3rd highest F@H team) and Maximum Power Computing (MPC, 4th highest F@H team) when both teams realised they had 'Monkey themed' sub-teams, and thus a challenge was issued. Right now, it stands a 1-all, MPC won the 2006 event, while OC.com won last year.

This year, OCAU (2nd highest F@H team) has been invited to take part, as have [H]ardOCP (Currently number 1 F@H team in the world). This year it will be a four way tussle.

What do you need us OCAU faithful to do??
Pretty simple, run the F@H client. You need the username 'Monkey_Bollocks' (without the quotes) and the team number is 24.

Which client should I run??
Depends on your setup. Most of us have dual-core or better machines. The best idea is the SMP client on these machines. Otherwise run the standard client.

Won't this slow my PC down??
Running F@H should not decrease your computer's performance. While it does use some RAM, the actual CPU power it uses are what is shown as 'System Idle Process'. It just takes those CPU cycles and does something useful with them. Gaming may suffer a bit, just stop the client and restart it after you finish! Alot of people never notice any performance loss.

Will it make my PC hot / overheat??
Maybe, since it is doing more work. But it's cooling down, not like it is a 40 degree heatwave in the middle of January.

Any more questions, please check the client setup guides in this forum section, or post a thread if you cannot find what you are looking for.


FOLDING STARTS 6TH MAY @ 5.00AM AEST - IF WORK UNITS ARE RETURNED PRIOR, THEY WILL NOT BE COUNTED.....ONLY POINTS FROM THAT TIME ON ARE COUNTED!!!

Go Team 24!!!

 

Here are the official rules for chimp challenge '08:

1. First team to accumulate 5,000,000 points from the start time wins.

2. Start time for the contest is May 5th at 12pm noon, (US) Pacific Daylight Time - This is 6th May @ 5.00am AEST

3. The victor gets to claim the lucky jaded monkey as the prize. Tales have been told of untold wealth and fame that comes with this. The victorious team is allowed to display in any honorary fashion the jaded monkey, the losing team is forbidden to display it. The losing team is bestowed the dreaded monkey's paw, which is said to be cursed. People have been known for have very bad luck with this paw

4. Team captains are as follows: sno.lcn from overclockers, KingFish from MaxPC, Xilikon from [H]ardOCP, and mitsimonsta from OCAU.

5. In the event of a close race, the Stanford site will be considered the official source for points information.

6. Only with a consensus of the team captains are changes allowed to be made of the rules.

7. The official folding names are "T32monkeys" from OC, "maximum_monkey" from MPC, "[H]ardApe from [H]ardOCP, and "Monkey_Bollocks" from OCAU.

8. Have fun, keep it positive, and enjoy the contest.

 

Thread

Watch the race unfold here

 

Sunday 27/04/2008

Slow stats and other stuff: info from Vijay's blog...

Keep up to date with Vijay's blog

We've been experiencing a great deal of stats instability, due to the new advmethods projects announced recently.  The problem is that these WU's are just too short for the stats system to handle, flooding the system with 10x more WU's than it's used to handling.  That means that instead of completing an update in 1 hour, it now takes 10 hours, which is a disaster.

We're working to correct this, but it will likely take a little time to get through the backlog that's been generated. 

New rules for advanced methods (-adv flag)

In the near future, we will be releasing some new projects which require a very rapid turn-around time.  These are peptide fragment simulations which we are interested in simulating for a time-sensitive collaborative project involving protein structure prediction.

These WUs will go directly to the classic clients running with -advmethods.  Non-classic clients (eg SMP, GPU, PS3) will not be affected, as all of these calculations will be run via the AMBER core and only the classic client supports the AMBER core.

To reward users for participating in this exciting project, we will be giving a x1.5 bonus in the points awarded.  What's the catch?  These projects will be less rigorously beta tested, so there will be an increased risk of Early_Unit_End errors.  We believe the risk of this is minor (there will likely be a higher rate of early unit ends, especially very early in the WU, but we do not expect client machines to become significantly less stable). However, if you do not wish to participate in this project, just remove the -advmethods setting from your client. 

This will not last forever and will likely go back to normal -advmethods usage in a few months.  With that said, we do plan other uses for -adv in the future.

Note: the text was updated to clarify that this is classic clients only.

 

 

Sunday 06/04/2008

SMP Windows new beta client: 5.92 uses a different MPI...

There is a new and improved SMP beta client for Windows....

With version 5.92, we have switched to a different MPI implementation (DeinoMPI instead of MPICH). In our testing thus far, this new implementation is *much* more stable for FAH. Performance is roughly comparable, with perhaps a slight speed increase. But stability and reliability is what we're going for here.
DeinoMPI is backwards-compatible with MPICH, so your old core binaries will work. However, most of the benefits come with a new core binary. One is included in the install package; the client should also auto-download Deino-specific core binaries. Similarly, the mpiexec binary for DeinoMPI differs from MPICH.
Look for new Deino-specific features coming in the future.

mitsimonsta has an excellent guide here for upgrading your old 5.91 beta client.

Link to client download page.

 

GPU2 update: coming to a ATI card near you soon...

A new GPU client is almost here...

We've internally dubbed the new GPU client/core "GPU2".  Here's an update.  The GPU2 closed beta testing has been moving along well.  There are a few bugs which have shown up, but nothing we'd call "showstoppers" just yet.  The beta test is outside of Stanford and ATI now.  If all looks good, we plan to next have a completely open beta.

Thread
 

Sunday 03/02/2008

SMP Windows beta clients: time to update once again...

Time to update your SMP clients that expired on the 1st of February, here is the thread started by iCit....

Yup, it's that time of year again where we can update to the latest and greatest clients.

Here is the link to the folding forum news
http://foldingforum.org/viewtopic.php?f=24&t=996 about what clients have updates available. The downloads are available from http://folding.stanford.edu/English/Download

By the sounds of things the primary change is a longer period before the next expiration date which is now August.

 

Saturday 29/09/2007

Version 6 beta clients available: a nice shiny new toy to play with...

Version 6 beta client is available for download from here and FAQ

The v6 client replaces the current v5 Linux and OSX SMP clients (which are due to expire).
Make sure you read the FAQ relating to the new client BEFORE you use it, there's important info in there.

The v6 Linux client is now universal, meaning a single client operates in both Uniprocessor and SMP environments (not automatically though).

The v6 OSX client is SMP only.

The v6 Windows client is Uniprocessor only, since the WinSMP client still needs more work.


Thread
 

SMP Windows beta clients: time to update once again...

Windows SMP beta client needs to be updated before October 1st.

The previous Windows SMP beta client expires at the beginning of October. I have posted an updated client at the same location, accessible from the download page. This one is good until the beginning of February.

There are no major updates in this client. We are working hard on a new and improved Windows SMP client to fix a number of the problems with the current one, but we don't have an ETA yet. We'll announce that one when it's ready.


Thread
 

Sunday 01/07/2007

SMP clients: time to update...

Thanks to iCit for reminding us about the expiration date of the current SMP beta clients.

Just thought I would let you all know that Stanford have released a "new" SMP client for all clients.

The new clients purely add a new expiration date to the code and is available at your favourite download
site.

The current client expires on the 2nd July!



 

Saturday 24/03/2007

PS3: the Folding game has just begun...

A big thanks to BSS for pointing out this video which explains all about Folding@Home on the PS3, our team gets a mention in the video.

 

 

Since the Folding@home client was released this week 17770 PS3's have returned work to Stanford. These PS3's have almost twice the computational power of all the other Folding clients combined, 435 verses 251 Teraflops. It looks like the Playstation 3 is going to give the project a big boost in many ways. Below is a news item released by Stanford yesterday...

With the PS3 launch, we've added a lot of CPU power to Folding@Home, with the total FLOPS now greatly increased an on its way to a Petaflop. Also, we've gotten a lot of crossover interest in the other Folding@Home clients (Win, Lin, OSX; SMP; and GPU), which is also wonderful.

Finally, due to all the interest, our web pages are getting hit very severely. We have been working to improve this, especially with the understanding that more PS3's could be on the way. So far, the performance is still pretty snappy, but we've made changes to make the process run more smoothly. First, we now allow the stats update script exclusive access to the db during updates. This speeds updates, but limits what donors can do during the update period to see their stats. We have also done several changes to improve caching of the stats data to improve overall performance. We are also working to get additional hardware to help out.

With these changes, we should be ready for a lot more clients

 

Tuesday 20/03/2007

30 Day Time Trial: is all over...

The 30 Day Time Trial is over and we have a clear winner, congratulations to the Brotherhood. They increased their output by 3786 points a day over their starting rate, nice going. Second was the GOM and in third place was Teddy.

 

Sunday 18/03/2007

Windows SMP beta client released: more Folding goodness...

A beta client for Windows based machined has been released.

We are pleased to announce the release of our Folding@Home Windows SMP client to open beta!

Please keep in mind that this is beta software. There will be bugs. You may lose work. If you are looking for a "safe" way to complete work (and earn points), we do not recommend using a beta client. For those who are willing to risk a little more debugging and the potential of some lost work (and points), this is a wonderful way to contribute to the science and see the latest technology coming out of the Folding@Home project.

For installation instructions, please see the
SMP FAQ or the readme file included with the client.

The client can be downloaded at:
http://www.stanford.edu/~kasson/folding/Folding@Home%20Windows%20SMP%20Client.EXE

Please note that the client requires version 2.0 of the
Microsoft .NET framework.

We will have a forum available shortly for discussion of the Windows SMP beta client.

Thanks for contributing to the project!

Our forum thread is here.

Folding-Community discussion can be found here.

 

Sunday 25/02/2007

Red Alert: top 1000...

This weeks Top 1000 is here.

Red Alert Top 1000 (25/02/07)

Moving through the field:

DerwentValleyCluster up 122  places

Keep her revving when she fires:

GrumpyOldMen: up 15,778 PPW

Missed a gear:

RosnyCollege down 91,525 PPW

Starting Line: 51,534  up 521  points
Number of entrants racing: 734: up 134
No of points completed: 2,748,417:  down 6,657 points

 

Tuesday 20/02/2007

News from Stanford: SMP, V6 and a new points system...

From VJ Pande 19/02/07

With the GPU and PS3 ports looking more and more mature, we have put more efforts into Win SMP and v6 and I am happy to say that we are begining to testing both with outside alpha testers. It's still early, but we see the light at the end of the tunnel on both now that they're in outside alpha testing.

With the release of v6, we have also planned some adjustments to the point system. It's clear that points are important to everyone. Points are important to the science, as they encourage people to do the science. However, this means that the points scheme has to be aligned such that donors who optimize their points optimize the science of what we need too.

We have a plan on how to improve the current scheme and will announce it as v6 rolls out. V6 has some new features which allow us to make changes to the points scheme that were not possible before, which hopefully will let us optimize the points for science, thus allowing us to do our scientific calculations with even greater efficiency.

I'm generally not a fan of announcements without something more concrete (eg a download for the new beta clients would be nice), but I wanted to let people know what was coming, especially considering concerns that donors have had with the current system. We've read the threads -- thanks for the feedback and suggestions. The new system likely won't make *everyone* happy, but I bet it will resolve the issues raised and it will also be better for the science. More details to follow.

 

30 Day Time Trial: and they are off and racing...

A new 30 Day Time trial has started, follow the action in this thread.

 

Sunday 18/02/2007

Red Alert: top 1000...

This weeks Top 1000 is here.

Red Alert Top 1000 (18/02/07)

Moving through the field:

DerwentValleyCluster up 232  places

Keep her revving when she fires:

GrumpyOldMen: up 19,383 PPW

Missed a gear:

Silicon Wars-a New Hope: down 82,467 PPW

Starting Line: 51,534  up 521  points
Number of entrants racing: 600: up 21
No of points completed: 2,755,074:  down 119,830 points
Average points per entrant: 4,591:   up 187 points

 

 

This is an on going Forum poll on where your Folding home base is.

This poll is to find out how old we DCers are.

 

Home page of Folding@Home.

 

The place to go to ask questions and have your say.

 

If you are contributing to Folding@Home enter your PC specs in this database.

 

The Folding communities meeting place.