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OCAU News
3DMark03 (Build 320) (2 Comments) (link)
 Wednesday, 30-April-2003  13:24:11 (GMT +10) - by Agg

Futuremark have updated their popular 3D graphics benchmarking tool. More info about the update here.

3DMark03 Patch (build 320) Improvements
  • Key technical points:
    • Now supports Microsoft DirectX 9.0a.
    • Professional version includes customization tools for different skins.
    • Anti-Aliasing (FSAA) and full frame pixel shader post-processing can now be used simultaneously. (NOTE: DirectX 9.0a runtime must be installed for this functionality).
  • New Features:
    • Added appropriate tools for creating custom skins for the 3DMark03 user interface.
    • Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
    • "Submit Saved Result" feature enabled in 3DMark03 Free Version.
    • 2 new command lines added: "fixedfps" and "disableopt".
  • Fixes & Updates:
    • CPU & VPU/GPU MHz detection functionality updated.
    • Installation issue solved.
    • Fixed all reported issues with results in Excel.
    • Fixed ImageQuality Test issues.
    • Updated System Info.
    • Improved driver detection.
    • XML issues solved.
    • All other reported & identified problems and bugs in 3DMark03 have been solved.
Important Notes:
  • Benchmark results from the original release of 3DMark03 (build 313) and the updated version 3DMark03 (build 320) are fully comparable.
  • 3DMark03 (build 320) is available as a full version and a patch version.
  • The registration codes for 3DMark03 (build 313) also work for 3DMark03 (build 320).
If you already have 3DMark03 you can update it with a 5MB patch file we've mirrored here. Otherwise, grab the full patched version (177MB) from our mirror here.



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All original content copyright James Rolfe. All rights reserved. No reproduction allowed without written permission.