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OCAU News |
3DMark03 (Build 320)
(2 Comments)
(link) Wednesday, 30-April-2003 13:24:11 (GMT +10) - by Agg
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Futuremark have updated their popular 3D graphics benchmarking tool. More info about the update here.
3DMark03 Patch (build 320) Improvements- Key technical points:
- Now supports Microsoft DirectX 9.0a.
- Professional version includes customization tools for different skins.
- Anti-Aliasing (FSAA) and full frame pixel shader post-processing can now be used simultaneously. (NOTE: DirectX 9.0a runtime must be installed for this functionality).
- New Features:
- Added appropriate tools for creating custom skins for the 3DMark03 user interface.
- Added a new benchmarking option which forces PixelShader 1.1 code path in game tests 2 and 3.
- "Submit Saved Result" feature enabled in 3DMark03 Free Version.
- 2 new command lines added: "fixedfps" and "disableopt".
- Fixes & Updates:
- CPU & VPU/GPU MHz detection functionality updated.
- Installation issue solved.
- Fixed all reported issues with results in Excel.
- Fixed ImageQuality Test issues.
- Updated System Info.
- Improved driver detection.
- XML issues solved.
- All other reported & identified problems and bugs in 3DMark03 have been solved.
Important Notes:- Benchmark results from the original release of 3DMark03 (build 313) and the updated version 3DMark03 (build 320) are fully comparable.
- 3DMark03 (build 320) is available as a full version and a patch version.
- The registration codes for 3DMark03 (build 313) also work for 3DMark03 (build 320).
If you already have 3DMark03 you can update it with a 5MB patch file we've mirrored here. Otherwise, grab the full patched version (177MB) from our mirror here.
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All original content copyright James Rolfe.
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