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OCAU News |
Thursday Morning
(11 Comments)
(link) Thursday, 23-September-2010 01:37:54 (GMT +10) - by Agg
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Foxmulder881 is organising an OCAU Linux Spring Code 2010, where teams can work on software projects together. The idea for this event is based on the Google Summer of Code concept, but in a much simpler form and structure. The event is as open as Linux itself and comes without any obligations. It's all about code, mingling with other Linux users and community members, having some well earned fun and enjoy ourselves, doing what we love most about computer technology and IT - Linux, kernels, code and programming.
NVIDIA have unveiled their GPU roadmap at the GPU Technology Conference. A few snippets: GPU roadmap and new DX11 demos on PCPerspective, Kepler and Maxwell on Tech Report, glasses-free 3D for smartphones on LegitReviews and Tegra 3 imminent on HotHardware.
Here's a cool visit to a soviet video game museum, with more photos on Flickr. It was pointed out in the articles I’d read that none of these games featured a high-score list. This originally jumped out to me as a fantastic cultural difference – you could be rewarded for a high score by a free game, but in the spirit of Communism, there was no recognition of individual achievement. Discussion here.
It seems Australians can't get enough data. A report released yesterday by the Bureau of Statistics shows the amount of data downloaded in the June 2010 quarter increased by more than 50 per cent compared to the same period a year earlier.
From AirQ, information on France's anti-filesharing laws coming into effect. Copyright holders are currently in the process of sending out tens of thousands of IP-addresses of alleged infringers to Internet service providers, and this will increase to over a million in a few weeks. The ISPs have to hand over the identities of the associated accounts to the authorities within a week, or face a fine of 1500 euros per unidentified IP-address.
Phoronix have info on DX11 on Linux. Luca says this is just the initial version, but it's already working and can run a few DirectX 10/11 texturing demos on Linux at the moment. This is not a matter of simply translating the Direct3D calls and converting them to OpenGL like how Wine currently handles it, but is natively implemented within Gallium3D and TGSI to speak directly to the underlying graphics driver and hardware.
I haven't played too far into it, but today's timewaster is Every Day The Same Dream, from scon.
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