GeForce4 Titanium
So, what does GeForce4 Titanium chipset really offer over the
GeForce3 Titanium series? Firstly, the clockspeed of both memory
and core are higher, which is no great surprise:
| Core Clockspeed | Memory Clockspeed | |
| GeForce4 Ti4600 | 300MHz | 650MHz DDR |
| GeForce4 Ti4400 | 275MHz | 550MHz DDR |
| GeForce4 Ti4200 | 250MHz |
550MHz
DDR (64MB) 440MHz DDR (128MB) |
| GeForce4 MX460 | 300MHz | 500MHz DDR |
| GeForce4 MX440 | 270MHz | 400MHz DDR |
| GeForce4 MX420 | 250MHz |
166MHz
SDR (400MHz DDR soon) |
| GeForce3 Ti500 | 240MHz | 500MHz DDR |
| GeForce3 Ti200 | 175MHz | 350MHz DDR |
| GeForce3 Classic | 240MHz | 460MHz DDR |
Of course, there's not a linear correlation between clockspeed and video performance. New chips are usually more efficient and contain new features which, when software is written to take advantage of them, can provide more substantial performance gains than the clockspeed changes would indicate. On nVIDIA's product page and technical page for the GF4 Ti, they list a few main features, my translation and comments below:
Performance:
Buzzwords are all well and good, but this is the bit I imagine
most of you want to see - the magic numbers. So, let's get into
it. The testbed configuration is as follows:
Hardware:
Software:
3DMark2001SE from MadOnion is of course the standard DirectX benchmark these days. We ran it at 3 resolutions and the results speak for themselves:

As you'd hope, the Ti4600 card streaks well ahead of the older GF3 and the "Value" chipset, GF4 MX440.
Quake3Arena from id Software is a popular game in itself but also serves well as an OpenGL benchmark. The engine is also used for many other, newer games, so despite Q3's age we still consider it a valid tool for comparison. We used our standard OCAU Slayer demo, check that page for full info about the benchmark. Default settings were used for High Quality 800x600 and Fastest, but for 1600x1200 we set Geometric Detail to High and the Texture Detail slider was dragged all the way to the right.

Here the results are closer, but as the resolution increases, so does the Ti4600's lead. The "Fastest" test shows the cards equal, but that of course is an unusably-low resolution and detail setting, only really serving to show that the testbed was identical for all 3 cards. The real limit there is the CPU, but as the resolution increases the video card has to do more work and the slower cards get left behind.
So, a healthy performance increase from the new chipset over the old - admittedly, the GF3 Ti500 (no sample available for comparison) has been shown elsewhere to be a smidge faster than the "classic" GF3 compared above, but there's not a lot in it. The GF4 Ti4600 definitely takes the Speed King title for now and Asus's implementation leaves little to be desired in that regard. Of course, we couldn't just leave it at stock speeds, though..