Performance
I used three systems to benchmark the card each with a Guillemot
Maxi Gamer Xentor 32 TNT2, GeForce Pro and a Voodoo3 3000 as well
as 3 different class CPU's so everyone can get a feel of how the
GeForce Pro DDR would run on your computer.
|
Computer 1 AMD Athlon 700mhz CPU Computer 2 Intel Pentium 3 600 E Computer 3 Intel Celeron 533 |
Drivers:
Benchmarking Software:
System Software: Win98 Special Edition used on all boxes, with DirectX 7.0a. |
As you can see from the Quake 3 benchmarks, the jump from a TNT2 or V3 to a GeForce DDR really helps things a long by at least 25 frames per second. The image quality was also noticeably better on the GeForce than both the TNT2 and the V3 (no surprises here) since nVidia have included better support for True Trilinear filtering and extremely high polygon level counts that allow actual curved surfaces in Quake 3. The GPU also lives up to its name giving a result of almost 60 fps at 1024x768 on the Celeron system stuck at 66mhz FSB.
In the case of Unreal Tournament the card performs better in 32 bit D3D than the V3 does with 16 bit Glide, both looking better and playing faster. This is with all games straight out of the box, so patches and updates will definitely improve the performance.
I threw in the Quake 2 crusher scores to level everything out and to show that the video cards are the factors we are looking at and not the CPU's. Here the GeForce reins supreme even though T and L are not supported.