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Review by James "Agg" Rolfe Overclocking As for overclocking the card itself, I found it was stable right up to a core speed of 285MHz and a memory speed of.. wait for it.. 500MHz DDR! This compares to 222/400 for the GeForce2 GTS card we reviewed earlier and 220/380 for a Leadtek Winfast GTS I borrowed for this review. Performance Comparison
- Thunderbird 950MHz Testbed Info: Win98SE I bet you're wondering why I used 5.32 detonators. Well, the short version is - I screwed up. The long version is, I wanted to use the latest versions of both the 4-in-1 drivers and Detonators that were available for download from the vendors sites when I got the card - I'm not comfortable running "leaked" or beta drivers because they may be strangely optimised or provide inconsistent results. However, for some reason I used my previous testbed standard Detonators when building the 2 boxes for this review and, given it takes 2 hours per card per machine to benchmark, by the time I realised, it was too late. I think if anything, the 6.x Detonators would have optimizations for the GeForce2, and hence show perhaps a greater margin between the two GF2 cards and the other two cards, rather than distinguishing between the two GF2 cards themselves - as discussed earlier they're essentially the same except for the clock speeds. Cards Tested: I've presented the data in graph form, if you'd prefer a spreadsheet so you can see the actual numeric values (they wouldn't fit and be readable on these graphs), you can grab the data file here - it's an Excel 97 file so 2000 should open it fine. First up is MadOnion.com's 3DMark2000 benchmark: ![]() There's quite a lot of information there. The GeForce SDR and TNT2U unsurprisingly get left for dead pretty much right from the start, but it's only at about 1024x768 that the Ultra starts to really pull ahead of the GTS - at default clocks, only 1.5% difference at 640x480x16 (which is basically zero, allowing experimental error). This stretches to over 20% by 1024x768x32. In the higher resolutions the scores for all cards level out as the system is maxed out and the difference between the GTS and the GF2U stays fairly static, at 1600x1200x16 the Ultra is 17% faster, in 32bit at that resolution it is an impressive 34% faster in this benchmark. 6000 3DMarks at 1600x1200x32 shows an absolutely staggering fill rate. Next is id-software's Quake3, running a timedemo of Demo1: ![]() The "Fastest" and "High Quality" settings were as default in Quake3, but for the HQ 1024x768 as well as changing the resolution I set the texture detail slider to maximum and geometric detail to high. This one is pretty self-explanatory, as the detail level and resolution goes up the Ultra pulls pretty obviously ahead of everything else including the GTS. In HQ at 1024x768 at default clock the GF2U is 26.5% faster than the GTS. |
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