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Wednesday Afternoon (0 Comments) (link)
 Wednesday, 1-April-2015  17:35:15 (GMT +10) - by Agg

You have to be a bit wary of what you read and believe today and tomorrow, but Google have a cool feature today, playing PacMan on Google Maps - thanks to everyone who sent that in.

Other April Fools pranks include square potatoes, a Police Cat Squad (on FB), a new Big M flavour (also on FB). I haven't seen too many more but Kotaku and Lifehacker have roundups. Post any more you've seen into this thread!

Inno3D have announced a 3D printer, which is interesting - have any other big-name component vendors entered that market? Will we one day see Gigabyte, ASUS, MSI etc making 3D printers? Although, it is dated April 1st..

Tech Report check out PCI SSDs. SSDs have been bumping up against the limits of the Serial ATA interface for a while, but they don't have to be stuck behind the 6Gbps link. Native PCIe drives with way more bandwidth have made their way onto the market over the past year. We've tackled a trio of them—Plextor's M6e, Samsung's XP941, and Intel's server-grade DC P3700—with a fresh slate of benchmarks to see how the new breed stacks up against the SATA incumbents.

PCPerspective get us up to speed on G-Sync and FreeSync. Zoomed in on the area of interest, you get a better view of how G-Sync and FreeSync differ. Effectively, G-Sync has no bottom window for variable refresh and produces the same result as if the display technology itself was capable going to lower refresh rates without artifacting or flickering. It is possible that in the future, as display technologies improve, the need for this kind of frame doubling algorithm will be made unnecessary, but until we find a way to reduce screen flicker at low refresh rates, NVIDIA's G-Sync VRR implementation will have the edge for this scenario.

Tweaktown meanwhile spoke to AMD about their vision for the future of gaming. AMD outlines the future of gaming: FreeSync, DirectX 12, LiquidVR, VR gaming, Asynchronous Shaders and more. Good times!

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All original content copyright James Rolfe. All rights reserved. No reproduction allowed without written permission.