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Starcraft 2 Unit List

(Difference between revisions)

(Protoss Unit List)
(Protoss Unit List)
 
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=== Protoss Unit List ===
 
=== Protoss Unit List ===
 
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! align=center width=200; height=30  style="background:#4682b4; color:white"    | '''Unit'''
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! align=center width=100; height=30  style="background:#4682b4; color:white"    | '''Unit'''
 
! width=100; height=30  style="background:#4682b4; color:white "  | '''Image'''
 
! width=100; height=30  style="background:#4682b4; color:white "  | '''Image'''
 
! width=100; height=30  style="background:#4682b4; color:white "  | '''Stats'''
 
! width=100; height=30  style="background:#4682b4; color:white "  | '''Stats'''

Latest revision as of 12:12, 23 April 2013

Contents

[edit] Unit List

This is a list of all units within Starcraft 2: Wings of Liberty The list is shows all the races units, the tech required for that unit, the units stats, what the unit is strong against and what the unit will fall against. There is also a brief description about the unit. If a stat is omitted, it means the default value for that unit is 0. eg. If armor is not shown, the default armor for that unit is 0.

The tables represent the units base stats only. The units shown are the units available in On-Line mode, not Single player campaign.

[edit] Protoss Unit List

Unit Image Stats Tech Cost (Min/Gas) Supply Cost Time to build (Sec) Strong vs Protoss Weak vs Protoss Strong vs Terran Weak vs Terran Strong vs Zerg Weak vs Zerg Description
Probe  ? HP: 20 Shld: 20 Nexus 50/0 1 17 N/A N/A N/A N/A N/A N/A
  • Basic 'worker' unit for Protoss
Zealot  ? HP: 100 Shld: 50 Armor: 1 Gateway 100/0 2 38 Immortal Colossus Marauder Hellion Zergling Roach
  • Light infantry unit for protoss, uses melle attacks and can only attack ground units.
Stalker  ? HP: 80 Shld: 80 Armor: 1 Gateway > Cybernetics Core 125/50 2 42 Void Ray Immortal Reaper Marauder Mutalisk Zergling
  • Armored unit that can attack both land and air targets.
  • Very effective against armored units.
  • Once 'blink' is researched they become highly mobile and can traverse cliffs provided they have vision.
High Templar  ? HP: 40 Shld: 40 Energy: 200 Gateway > Cybernetics Core > Twilight Council > Templar Archives 50/150 2 55 Sentry Colossus Marine Ghost Hydralisk Roach
  • Light psionic unit that can cast powerful spells.
  • Can use 'Feedback' to drain enemy units of their energy and damage them simultaneously.
  • Great against large groups of units thats have small health pools once they gain the 'Psionic Storm' ability.
  • Two High Templars can form an 'Archon'.
Dark Templar  ? HP: 40 Shld: 80 Armor: 1 Gateway > Cybernetics Core > Twilight Council > Dark Shrine 125/125 2 55 Probe Observer SCV Raven Drone Overseer
  • Light melee unit with permanent cloaking ability.
  • Great for destroying buildings and mineral lines in bases that have no means of detections.
  • Two Dark Templars can form an 'Archon'.
Archon  ? HP: 10 Shld: 350 Armor: 0 Made when morphing two High Templars together N/A 4 12 Most Immortals Most Thor Most Ultralisk
  • Psionic warrior that can attack both land and air targets. High splash damage
  • Large shield pool, but very little health.
  • Excellent against all biological units.
  • Considered 'Massive' unit.
Immortal  ? HP: 200 Shld: 100 Armor: 1 Gateway > Cybernetics Core > Robotics Facility 250/100 4 55 Stalkers Zealots Siege Tanks Marines Roaches Zerglings
  • Armored mechanical unit that attacks ground units.
  • Deals large amounts of damage to armored EG: Colossi, Ultralisks, Thors.
  • Hardened shields significantly reduce the damage from 'high' damage attacks.
Colossus  ? HP: 200 Shld: 150 Armor: 1 Gateway > Cybernetics Core > Robotics Facility > Robotics Bay 300/200 6 75 Zealots Immortals Marines Vikings Zerglings Corruptor
  • Armored unit that can attack ground targets.
  • Able to attack from very long range.
  • Cliff walk allows it to traverse cliffs.
  • Considered a 'Massive' unit, so much so that it can be engaged by Anti-Air units and structures.
Sentry  ? HP: 40 Shld: 40 Energy: 200 Gateway > Cybernetics Core 50/100 2 37 Zealots Stalkers None Reapers Zerglings Hydralisks
  • Light support unit that can attack both air and ground.
  • Excellent unit used mainly for defensive purposes.
  • Has the 'Hallucinate', 'Force Field' and 'Guardian Shield' abilities.
Warp Prism  ? HP: 100 Shld: 40 Gateway > Cybernetics Core > Robotics Facility 200/0 2 50 N/A N/A N/A N/A N/A N/A
  • Armored transport unit.
  • Can be used to ferry units across the battle field.
  • Can shift to 'phasing mode' which allows units to be warped into the target area.
Observer  ? HP: 40 Shld: 20 Gateway > Cybernetics Core > Robotics Facility 25/75 1 30 Dark Templar Photon Canon Banshee Missile Turret Roaches Spore Crawler
  • Light unit used for detection.
  • Permanently cloaked.
  • Has no weapons.
 ?
Phoenix  ? HP: 120 Shld: 60 Energy: 200 Gateway > Cybernetics Core > Stargate 150/100 2 35 Void Rays Carriers Banshees Battle Cruisers Mutalisks Corruptors
  • Light aircraft that can attack air units.
  • Very fast unit, can fire while moving.
  • Has the ability to 'lift' units to the air so anti-air unit can engage them.
Carrier  ? HP: 300 Shld: 150 Armor: 2 Gateway > Cybernetics Core > Stargate > Fleet Beacon 350/250 6 120 Phoenix Void Rays Thor Viking Mutalisks Corruptors
  • Armored flying unit that can attack both air and land targets.
  • Launches small robotic interceptors from long range.
Void Ray  ? HP: 150 Shld: 100 Gateway > Cybernetics Core > Stargate 250/150 4 60 Carriers Phoenix Battlecruisers Vikings Corruptors Mutalisks
  • Armored craft that attacks air and land targets.
  • Can activate 'Prismatic Alignment' for increased damage against armored targets.
Mothership  ? HP: 350 Shld: 350 Energy: 200 Armor: 2 Gateway > Cybernetics Core > Stargate > Fleet Beacon 300/300 6 100 N/A Void Rays N/A Vikings N/A Corruptors
  • Air craft that can attack air and land targets.
  • You can only have 1 on the field at any one time.
  • Projects an invisibility cloak that cloaks all units and structures around and under it.
  • Can open up a vortex that swallows all units in the targeted area.
  • Has mass recall, which can recall all units to it's location.

[edit] Zerg Unit List

Unit Image Stats Tech Strong vs Zerg Weak vs Zerg Strong vs Protoss Weak vs Protoss Strong vs Terran Weak vs Terran Description
Larva  ? HP: 25 Armor: 10 Hatchery / Lair / Hive NA NA NA NA NA NA The base unit used for morphing all Zerg units
Drone  ? HP: 40 Larvae NA NA NA NA NA NA Zerg mineral and gas harvester. Also used morph into all Zerg structures.
Zergling  ? HP: 35 Spawning Pool Hydralisk Roach, Ultralisk  ?  ?  ?  ?  ?
Baneling  ? HP: 30 Spawning Pool -> Baneling Nest -> Larvae  ?  ?  ?  ?  ?  ?  ?
Roach  ? HP: 145 Armor: 1 Spawning Pool -> Roach Warren -> Larvae  ?  ?  ?  ?  ?  ?  ?
Queen  ? HP: 175 Energy: 200 Armor: 1 Spawning Pool -> Hatchery  ?  ?  ?  ?  ?  ?  ?
Hydralisk  ? HP: 80 Spawning Pool -> Lair -> Hydralisk Den -> Larvae  ?  ?  ?  ?  ?  ?  ?
Infestor  ? HP: 90 Energy: 200 Spawning Pool -> Lair -> Infestation Pit -> Larvae  ?  ?  ?  ?  ?  ?  ?
Infested Terran  ? HP: 50  ?  ?  ?  ?  ?  ?  ?  ?
Nydux Worm  ?  ? Spawning Pool -> Lair -> Nydus Network  ?  ?  ?  ?  ?  ?  ?
Ultralisk  ? HP: 500 Armor: 1 Spawning Pool -> Lair -> Infestation Pit -> Hive -> Ultralisk Den -> Larvae  ?  ?  ?  ?  ?  ?  ?
Mutalisk  ? HP: 120 Spawning Pool -> Lair -> Spire -> Larvae  ?  ?  ?  ?  ?  ?  ?
Corruptor  ? HP: 200 Energy: 200 Armor: 2  ?  ?  ?  ?  ?  ?  ?  ?
Brood Lord  ? HP: 225 Armor: 1 Spawning Pool -> Lair -> Infestation Pit -> Hive -> Greater Spire -> Larvae  ?  ?  ?  ?  ?  ?  ?
Broodling  ? HP: 30 See Broodlord  ?  ?  ?  ?  ?  ?  ?
Overlord  ? HP: 200 Larvae  ?  ?  ?  ?  ?  ?  ?
Overseer  ? HP: 200 Energy: 200 Armor: 1 Spawning Pool -> Lair -> Larve  ?  ?  ?  ?  ?  ?  ?

[edit] Terran Unit List

Unit Image Stats Tech Strong vs Terran Weak vs Terran Strong vs Zerg Weak vs Zerg Strong vs Protoss Weak vs Protoss Description
SCV  ? HP: 45 Command Center  ?  ?  ?  ?  ?  ?  ?
MULE  ? HP: 60 Barracks > Orbital Command (Upgrade from Command Center)  ?  ?  ?  ?  ?  ?  ?
Marine  ? HP: 45 Barracks  ? Siege tank  ?  ? Void Ray Colossus, High Templar  ?
Marauder  ? HP: 125 Armor: 1 Barracks + Tech Lab  ?  ?  ?  ?  ?  ? Ground attack only. Concussive Shell upgrade at Tech Lab slows attacked non-machine units.
Reaper  ? HP: 50 Barracks + Tech Lab  ?  ?  ?  ?  ?  ? Ground attack only. Excels at harassing mineral lines. Can get around walls and blocks by jumping up walls/ledges, can upgrade their movespeed at the tech lab.
Ghost  ? HP: 100 Energy: 200 Barracks + Tech Lab > Factory > Ghost Academy  ?  ?  ?  ?  ?  ?  ?
Hellion  ? HP: 90 Barracks > Factory SCV  ? Drone, Zerglings  ? Probe  ? Great for early game harass to kill worker units. Shoots a flame which hits units in a line. Fast movement speed.
Siege Tank  ? HP: 160 Armor: 1 Barracks > Factory + Tech Lab  ?  ?  ?  ?  ?  ?  ?
Thor  ? HP: 400 Armor: 1 Energy: 200 Barracks > Factory + Tech Lab > Armoury  ?  ?  ?  ?  ?  ?  ?
Viking  ? HP: 125 Barracks > Factory > Starport  ?  ?  ?  ? Carriers, Colossus  ?  ?
Medivac Dropship  ? HP: 150 Armor: 1 Energy: 200 Barracks > Factory > Starport  ?  ?  ?  ?  ?  ? Transport and healing unit. Carries either: 1 Thor, 2 Siege Tanks, 4 Marauders, 8 Marines
Raven  ?  ? Barracks > Factory > Starport + Tech Lab  ?  ?  ?  ?  ?  ?  ?
Banshee  ? HP: 140 Energy: 200 Barracks > Factory > Starport + Tech Lab Siege tank, Marauder Viking Zergling, Roach, Drone  ? Zealots, Probes High Templar  ?
Battlecruiser  ? HP: 550 Armor: 3 Barracks > Factory > Starport + Tech Lab > Fusion Core  ?  ?  ?  ?  ? High Templar  ?