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Battlefield 2/Patches

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Contents

Patch 1.3

NEW FEATURES:
- Co-op: Players can now enjoy single player levels on Internet and LAN play with both Bots and human players. We have added a few options to allow the server admin to modify how the bots behave in game. Co-op play is not permitted on ranked servers.
- Air Dropped Vehicles: Squad members can no send a request to commanders to drop vehicles at their location.

BUG FIXES & GAMEPLAY TWEAKS:
- Ban list will no longer be wiped in the event of a server crash.
- Abandoned helicopters will no longer remain in flight.
- If a player joins a squad while dead they will not be permitted to use the squad leader as a spawn point until they have spawned at a flag once.
- Flag Capture bar will now react accurately to players entering the capture radius.
- Friendly vehicles will no longer appear as valid targets for missile systems. The box with the X through it will still appear however the locked tone will not sound and missiles fired will not track the friendly target.
- Fixed the crash that sometimes occurred when switching between game types.
- Fixed a tech hang when creating a single player account from an offline account.
- Fixed Issues with remote console and Linux servers.
- Fixed the issue that prevented players from ranking up in-game when playing on their regular server.
- Fixed the bug that altered mini map behavior.
- Fixed issue with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle.

Full patch from EA (438MB)
Incremental patch from EA (83MB)

Patch 1.22

BUG FIXES
- Improved Server Stability
- Adjusted handling of the Tiger attack chopper
- Increased delay for aiming reticule when going from movement to prone on all support weapons
- Adjusted deviation on MG36 and PKM to be in line with other support weapons
- Increased rpm from 600 to 900 on the P90
- Fixed Lock on error on certain Oil towers
- Fixed a Great Wall Exploit
- Fixed exploits on Dragon Valley and Karkand

Full patch from EA (373MB)
Incremental patch from EA (9.3 MB)

Patch mirrors:
Full patch via Internode
Incremental patch via Internode
Incremental patch via sptel

Patch 1.21

The v1.21 Battlefield 2 "hotfix" was released (a little earlier than planned) and is now available for download.
BUG FIXES
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seaking missiles to ziz-zag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other sync issues.
Grab the full patch (368MB) here or the patch from 1.2 (14MB) here

Patch 1.2

The much-awaited v1.2 patch for Battlefield 2 has been officially released now. Grab the full patch (375MB) here on AusGamers , or the 1.12 to 1.2 update (85MB) here. Check your ISP's mirror to see if they have a quota-free copy for you.

Changelog
BUG FIXES & GAMEPLAY TWEAKS

  • Dolphin Diving is no longer possible
  • Players can no longer jump and shoot at the same time
  • "Prone Spamming" is now fixed
  • "Sprint exploit" is now fixed
  • Helicopters now carry 8 missiles rather than 14
  • TV-Guided missile now have a shorter range
  • Damage decreased from M134
  • Hit points on all air vehicles has been reduced
  • AA missile lock has been improved
  • All support kit weapons have been adjusted
  • All Sniper rifles have been adjusted
  • Sa80 has been adjusted
  • G3A3 has been adjusted
  • Reload while sprinting has been enabled
  • Medic defibrillator paddles have been adjusted. They now reload while not in use.
  • SCAR-L reload sound has been fixed
  • Server setting to allow friendly fire to be off on mines without affecting other weapons.
  • Server search filters now work properly
  • Mines can no longer be destroyed with other explosives
  • Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
  • Flash bang effect radius decreased
  • Added unlocks for Sniper and AT kits
  • Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
  • Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
  • Fixed a bug whereby non-xpack mods cannot use xpack shaders.
  • Fixed bug in TV guided missiles of Havoc helicopter
  • The LAV25 no longer shoots through penetrable materials.
  • Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
  • Performance gain found in static mesh rendering.
  • Detonation radius from grenade launcher explosions has been reduced.
  • Grenade launcher projectiles now have a minimum distance.
  • Decreased Flashbang count from 4 to 3
  • Replaced the existing Czech Flag with the correct one in the front end

EXPANSION OF RANKS

  • Ranks have now been expanded to allow for players to rank up to General

VISIBLE UAV

  • The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.


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