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OCAU News
Wednesday Morning (8 Comments) (link)
 Wednesday, 26-May-2010  02:46:37 (GMT +10) - by Agg

CeBIT Australia managed to completely escape my attention this year (no email love, organisers?), but today is the last day if you want to go check it out in Darling Harbour in Sydney. CeBIT Australia is the most influential event of its kind in the Asia-Pacific region. In 2010 the game has changed. Technology no longer follows strategy. It drives it. Successful organisations are building their strategy around it to create 'first-mover' advantage. Thanks to Rohan for the heads-up.

Nintendo Australia scored some brownie points by giving a DS to a little girl who asked for one. In fact Helen was such a big fan of Nintendo she couldn't resist asking for a DS gaming console after her parents "refused" to buy her one. "I also have a request to make. My request is quite big. I would like a DS please for those many reasons," Helen wrote. Nintendo obliged and sent a new DS to Helen's school along with a letter of reply to the young girl. I'm sure there's some kind of negative life lesson there, but anyway, free DS!

It's looking increasingly grim at Foxconn, with another worker dying in a fall. A Chinese employee of Foxconn Technology Group fell from a building and died Tuesday, state-run media said, in the 10th such death this year at the world's largest contract maker of electronics, such as the iPod, Dell computers and Nokia phones.

HotHardware have an SSD roundup. Despite the rapid pace of advancement in the solid state storage market, innovation doesn't seem to be slowing. With that in mind, we've pulled together a quintet of the newest drives to hit the market, based on recently released controller designs from SandForce and long-time player JMicron, the SF1200 and JM612, respectively. We've got drives from OCZ, OWC, Corsair, and Patriot Memory on tap.

Given the current games-for-adults debate in Australia it's interesting to hear Rockstar's take on the audience for their new game Red Dead Redemption: Our games are not designed for young people. If you're a parent and buy one of our games for your child you're a terrible parent. We design games for adults because we're adults. There's a lot of kids games out there that we're not interested in playing. Just like you enjoy watching movies and TV shows with adult themes and language and violence that's the kind of thing we seek to produce.



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All original content copyright James Rolfe. All rights reserved. No reproduction allowed without written permission.