Battlefield 2/Patches
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Patch 1.3
NEW FEATURES:
- Co-op: Players can now enjoy single player levels on Internet and LAN play with both Bots and human players. We have added a few options to allow the server admin to modify how the bots behave in game. Co-op play is not permitted on ranked servers.
- Air Dropped Vehicles: Squad members can no send a request to commanders to drop vehicles at their location.
BUG FIXES & GAMEPLAY TWEAKS:
- Ban list will no longer be wiped in the event of a server crash.
- Abandoned helicopters will no longer remain in flight.
- If a player joins a squad while dead they will not be permitted to use the squad leader as a spawn point until they have spawned at a flag once.
- Flag Capture bar will now react accurately to players entering the capture radius.
- Friendly vehicles will no longer appear as valid targets for missile systems. The box with the X through it will still appear however the locked tone will not sound and missiles fired will not track the friendly target.
- Fixed the crash that sometimes occurred when switching between game types.
- Fixed a tech hang when creating a single player account from an offline account.
- Fixed Issues with remote console and Linux servers.
- Fixed the issue that prevented players from ranking up in-game when playing on their regular server.
- Fixed the bug that altered mini map behavior.
- Fixed issue with Special Forces rank names.
- Fixed repairing HUD for the engineer when in a vehicle.
Full patch from EA (438MB)
Incremental patch from EA (83MB)
Patch 1.22
BUG FIXES
- Improved Server Stability
- Adjusted handling of the Tiger attack chopper
- Increased delay for aiming reticule when going from movement to prone on all support weapons
- Adjusted deviation on MG36 and PKM to be in line with other support weapons
- Increased rpm from 600 to 900 on the P90
- Fixed Lock on error on certain Oil towers
- Fixed a Great Wall Exploit
- Fixed exploits on Dragon Valley and Karkand
Full patch from EA (373MB)
Incremental patch from EA (9.3 MB)
Patch mirrors:
Full patch via Internode
Incremental patch via Internode
Incremental patch via sptel
Patch 1.21
The v1.21 Battlefield 2 "hotfix" was released (a little earlier than planned) and is now available for download.
BUG FIXES
- Fixed the Hmmwv with TOW crash on Battlefield 2: Special Forces maps
- Fixed the Battle Recorder crash
- Fixed the screen capture
- Fixed the issue with Pixel Shader 1.4 video cards
- Fixed the issue that caused heat seeking missiles to stick to oil towers
- Fixed the issue that caused heat seaking missiles to ziz-zag
- Reduced the maximum number of claymores that can be dropped to 2
- Fixed the Server Browser filter to enable search by map name
- Fixed the error in Client - Server communication causing sound, animation and other sync issues.
Grab the full patch (368MB) here or the patch from 1.2 (14MB) here
Patch 1.2
The much-awaited v1.2 patch for Battlefield 2 has been officially released now. Grab the full patch (375MB) here on AusGamers , or the 1.12 to 1.2 update (85MB) here. Check your ISP's mirror to see if they have a quota-free copy for you.
Changelog
BUG FIXES & GAMEPLAY TWEAKS
- Dolphin Diving is no longer possible
- Players can no longer jump and shoot at the same time
- "Prone Spamming" is now fixed
- "Sprint exploit" is now fixed
- Helicopters now carry 8 missiles rather than 14
- TV-Guided missile now have a shorter range
- Damage decreased from M134
- Hit points on all air vehicles has been reduced
- AA missile lock has been improved
- All support kit weapons have been adjusted
- All Sniper rifles have been adjusted
- Sa80 has been adjusted
- G3A3 has been adjusted
- Reload while sprinting has been enabled
- Medic defibrillator paddles have been adjusted. They now reload while not in use.
- SCAR-L reload sound has been fixed
- Server setting to allow friendly fire to be off on mines without affecting other weapons.
- Server search filters now work properly
- Mines can no longer be destroyed with other explosives
- Bug in MP7 fire rate fixed. Ammo count increased and mag count and damage decreased
- Flash bang effect radius decreased
- Added unlocks for Sniper and AT kits
- Fixed a bug in terrain rendering with night vision, whereby terrain was still dark in dark areas.
- Fixed a bug whereby mods that are not bf2 or not xpack permutate shaders every time a level is loaded.
- Fixed a bug whereby non-xpack mods cannot use xpack shaders.
- Fixed bug in TV guided missiles of Havoc helicopter
- The LAV25 no longer shoots through penetrable materials.
- Vehicles no longer disappear when viewed from some vehicles with a HUD (e.g. Tanks).
- Performance gain found in static mesh rendering.
- Detonation radius from grenade launcher explosions has been reduced.
- Grenade launcher projectiles now have a minimum distance.
- Decreased Flashbang count from 4 to 3
- Replaced the existing Czech Flag with the correct one in the front end
EXPANSION OF RANKS
- Ranks have now been expanded to allow for players to rank up to General
VISIBLE UAV
- The UAV that is placed by Commanders will now include a visual element. An actual UAV will appear within the UAV detection radius and circle the area. Players will be able to shoot it down, bringing the UAV detection to a premature end. The Commander will be able to continue placing UAVs once the timer resets, as per current design.